Marketing agents for game teams

PlayRecon is a marketing platform for the game industry, built around agents.

Publishers, studios and independent developers use it to research markets, plan marketing and launches, benchmark performance, and decide what to build, fund, publish or promote.

Check a launch window, a price or a campaign against games that already tried it, before the money is spent.

Free to start: sign in with Google, GitHub or LinkedIn.

PlayRecon app home: Steam game search, catalogue summary and the niche of the day with hit chance, typical earnings and release inflow (light theme)PlayRecon app home: Steam game search, catalogue summary and the niche of the day with hit chance, typical earnings and release inflow (light theme)
The PlayRecon app home · November 3, 2026Open the app →

What is in PlayRecon

Tools grouped by the job they do.

Previews show Steam data as of Nov 3, 2026

Look up games and companies

BalatroPlaystack · $14.99Released Feb 20, 2024
Reviews
167,462Overwhelmingly Positive
Copies sold estimate
4.35M – 18.1M
Gross revenue estimate
$61.6M – $256M
  • Game pages

    Any Steam game: estimated copies and revenue, reviews, players, playtime, countries, chart ranks, curators and press, store-page changes.

  • Explore games

    Search released and announced games by tags, release date, reviews, price, publisher and followers.

  • Studios & publishers

    Every studio and publisher with its games one after another, what it is working on and how it launches: demos, fests, timing.

Watch the market

Top Sellers, worldwidevs. a day ago

  1. 1Phantom Blade Zero=
  2. 2Football Manager 27▲7
  3. 3Call of Duty®: Modern Warfare® 4▼1
  4. 4Counter-Strike 2▼1
  5. 6Dota 2▼1

Plan a release

Steam releases per week

1,866

Aug 3Nov 2 · week in progress

Choose a niche

Roguelike Deckbuilder

Released, last 12 months
460
Announced
1,243
Median reviews
33
Under 10 reviews
26%

20192026

  • Niche analysisPart on Pro

    Build a niche from tags: the chance of a hit, the risk of going unnoticed, what a typical paid game earns and how many releases arrive. Where to pivot and the tags of hits come with Pro.

  • Tag Tree

    Every Steam tag in groups, with the number of games for any period.

  • Market trends

    How genres and tags grow or shrink over the years.

Find a publisher

Open for pitches

  • Hooded Horse117 games4,544 median reviews
  • HypeTrain Digital103 games1,599 median reviews
  • Kwalee88 games1,354 median reviews

Follow your game and its rivals

DressmakerOct 4 – Nov 2

Peak players, 30 days
43.3K → 21K
Followers
31.7K → 48.6K
Top Sellers place
#6 → #34
  • My game

    Add your game by its Steam link or describe it, and the tools open set up for it.

  • Watchlist

    Your game and its competitors on one board: players, reviews, followers, wishlist rank, price and the latest changes.

  • Alerts in Telegram

    Telegram messages about watchlist events and wishlist risers, by rules you set.

In your AI assistant

The PlayRecon MCP server gives an AI assistant the same data as the site. Ask in plain words, and the assistant picks the tools, checks the cost and answers with dates.

Try asking“Which week in March 2027 is a good time to launch a roguelike deckbuilder on Steam?”

Research agent Private beta

For a question that needs more than one tool, the research agent plans the work, collects and checks the data and returns a case: the answer, the comparable games, the timeline, the sources and dates. A second agent reviews the method before the case reaches you.

01

Research a market

What shipped into the genre, at what price, how each one landed, and where demand is still moving.

02

Compare against real peers

A peer set with a stated reason for every game kept and every game dropped.

03

Plan marketing and the launch

A dated plan: beats, windows, price, the shelves and festivals worth chasing, each drawn from games that already ran that play.

04

Reconstruct a release or campaign

A timeline of what happened and what moved with it, with the obvious explanation tested against the others that also fit.

Demo runShift At Midnight · appid 37223302026-07-26

Question

“What did this launch do that the games standing next to it on the same shelf did not?”

What came back

The shelf did not decide it. What separates this launch is a year of demo campaign, a $9.99 price with a launch discount, and tag pages that moved before the charts did.

Evidence, as returned

  • observed26 games shared the Popular Coming Soon shelf in the same window; 7 of them never reached the top sellers at allSteam store shelves · 2026-07-26
  • observedPriced at $9.99 with a 10% launch discount ($8.99), which also puts it on the Specials shelfSteam store price · 2026-07-24

Open the whole case, step by step →

A recommendation you can check

The same call from the research agent, shown twice: on its own, and with the record behind it.

Fig. 1Shift At Midnight: from the first demo to launch week
  1. Singleplayer demo
  2. 3 monthsMultiplayer demo
  3. 5 monthsNext Fest demo
  4. 3 monthsDate moved twice
  5. 32 daysFinal date announced
  6. 10 daysPublisher on the store page
  7. 2 daysRelease

Peak players after release

17.3K
23.8K
33.1K
37.6K

observed Steam news, store page changes and concurrent players

Recommendation on its own

“Launch at $9.99 and lean on a Next Fest demo.”

No comparable games, no timeline, no source, no date. Nothing in it can be checked.

Fig. 226 games on the Popular Coming Soon shelf
#1#3#10#30Never in Top Sellers · 7#1#5#10#15Place on the shelf →↑ Best Top Sellers placeHalo: Campaign Evolved: #1 → #1Shift At Midnight: #3 → #1, 37.6KDragonSword : Awakening: #1 → #1, 23KRubinite: #2 → #2, 2.1KGrim Dawn - Fangs of Asterkarn: #6 → #2ZeroSpace: #4 → #3, 976Dirty Business: #8 → #3, 4.7KTears of Metal: #4 → #4, 6.1KAvatar Legends: The Fighting G: #2 → #5, 12.2KDinoblade: #1 → #6, 1.8KThe Life and Suffering of Prin: #7 → #9, 1.9KBeast of Reincarnation: #4 → #11DIVE or DIE - Children of Rain: #13 → #14Carnival Hunt: #2 → #16Soulbound: Online: #3 → #18Meowgic: #13 → #26G-Rebels: #18 → #28Drone Sector: #15 → #31Photomaly: #14 → #54Forsaken Realms: Vahrin's Call: #4 → Never in Top SellersCorsair Cove: #4 → Never in Top SellersScarlet Deer Inn: #12 → Never in Top SellersIRON NEST: Heavy Turret Simula: #9 → Never in Top SellersMistfall Hunter: #2 → Never in Top SellersRagnarok: The New World: #3 → Never in Top SellersBOMBANANA!: #14 → Never in Top SellersShift At Midnight · 37.6KDinoblade · #1 → #6 · 1.8K

observed Bigger dot, more players at peak. A higher shelf place did not mean a higher chart place.

The same call, with the record behind it

“What the record supports: a $9.99 price with a small launch discount, and the demo as the spine of the campaign rather than a Next Fest checkbox. It does not prove either one caused the result.”

Peer set
26 games shared the same pre-release shelf in that window. 7 of them never reached the top sellers at all.Steam store shelves · 2026-07-26
Timeline
Singleplayer demo Jun 2025, multiplayer demo Sep 2025, updated demo for Next Fest Feb 2026, release Jul 2026.Steam news posts · 2026-02-23
Counter-evidence
Shelf position did not predict the outcome. Three games held that shelf at #1; one of them peaked at 1.8k concurrents. This one sat at #3 and peaked at 37.6k.Steam shelves and concurrent players · 2026-07-26
What we will not say
Copies sold. With this few comparable launches the estimate would be too wide to use. Game pages show copies and revenue as a range.stated in the case, not omitted from it

Observed, estimated and inference are labelled separately across PlayRecon, and they never get printed as each other. A price on a day in a region is observed. Copies sold are an estimate with a range. Why a game climbed is an argument, and it arrives with the competing readings still attached.

What sits underneath

Every tool, the assistant connection and the research agent read one record of the Steam market, updated every day.

200k+Steam games in the record
10Mmarket observations a day
100M+recommendation-graph records
41regions priced and ranked

Price history can be pieced together after the fact. Most of the rest cannot: what the page said, which shelf it sat on that morning, where it ranked in Brazil. Storefronts keep almost none of that, so it exists only because it was recorded on the day.

On the other stores we record charts, prices and ratings. The tools are built for Steam; for the other stores, a game page shows where else the game is sold.

Who it is for

Three kinds of team, different jobs, one record underneath.

Scouting, screening and watching a slate of games.

What they use it for

  • Scouting: wishlist risers, Next Fest demos ranked by players, and new announcements by tag.
  • Screening a pitch: the niche it lands in, how comparable games did and what they likely earned.
  • Watching a slate: the watchlist and Telegram alerts for every title and its rivals.

A question it answers

“Which demos in this genre gained the most players during Next Fest, and who publishes the games most like them?”

Where to look

Next Fest live for the ranking, the game pages for each demo, and Studios & publishers for who signs that kind of game.

Start with the question you have

Most tools open without an account. A free account adds a bigger watchlist, alerts, the publisher tools and 1,000 compute units a month for AI assistants. Paid plans raise the limits and add the deeper niche analysis.

The research agent is in private beta: we open it to a few teams at a time. Request access with a real question, such as the launch window you cannot settle or the genre you suspect is already crowded.

Questions? Write to hello@playrecon.com.