About PlayRecon
Our Story
We play games, and we make them. Building games in our own studio, we ran into the marketing side of the work head-on: when to launch, what to charge, whether the genre was already crowded, why a campaign went nowhere. The answers came from memory, a spreadsheet from March and whoever had time that week.
So PlayRecon started as a tool for ourselves. We began recording the market every day and pointed agents at it to answer the questions our own studio was stuck on. It quickly became the thing we trusted most for those calls, and every day of recording made it better. At some point it stopped making sense to keep it to ourselves, so we are opening it up to the community of people who make games.
Team
- CEO & CTO · FounderArtem Slizhik5x founder with 1 exit. Founded a mobile game studio with 7 titles and 10M downloads.LinkedIn →
- Head of AI · Co-founderEgor Lyskov12 years in games, formerly Head of Game Design.LinkedIn →
- CPO · Co-founderOleg Mishkorudnyy10 years in product development.LinkedIn →
What we hold ourselves to
- Labels on every lineObserved, estimated and inference are kept apart, so you always know which kind of claim you are reading.
- No invented sales numbersNobody outside the store knows what a game sold. Where the record cannot answer, the case says so.
- Dead ends stay inThe explanation that failed is reported, not dropped. What was ruled out is part of the answer.
Where we are
- Agents
- Private betaOpen to a few teams at a time. We plan to open it up soon.
- Market scouting
- Free, openRelease calendar, niches, launch windows and more.
- Coverage
- Steam liveEpic Games Store coming soon. PlayStation Store and Xbox in Q1 2027.
Contact
For anything about PlayRecon, write to hello@playrecon.com. To take part in the private beta, write to early@playrecon.com. Follow along on LinkedIn.
