PlayRecon

About PlayRecon

Our Story

We play games, and we make them. Building games in our own studio, we ran into the marketing side of the work head-on: when to launch, what to charge, whether the genre was already crowded, why a campaign went nowhere. The answers came from memory, a spreadsheet from March and whoever had time that week.

So PlayRecon started as a tool for ourselves. We began recording the market every day and pointed agents at it to answer the questions our own studio was stuck on. It quickly became the thing we trusted most for those calls, and every day of recording made it better. At some point it stopped making sense to keep it to ourselves, so we are opening it up to the community of people who make games.

Team

What we hold ourselves to

Where we are

Agents
Private betaOpen to a few teams at a time. We plan to open it up soon.
Market scouting
Free, openRelease calendar, niches, launch windows and more.
Coverage
Steam liveEpic Games Store coming soon. PlayStation Store and Xbox in Q1 2027.

Contact

For anything about PlayRecon, write to hello@playrecon.com. To take part in the private beta, write to early@playrecon.com. Follow along on LinkedIn.