About PlayRecon

Our Story

We play games, and we make them. Building games in our own studio, we ran into the marketing side of the work head-on: when to launch, what to charge, whether the genre was already crowded, why a campaign went nowhere. The answers came from memory, a spreadsheet from March and whoever had time that week.

So PlayRecon started as a tool for ourselves. We began recording the market every day and pointed agents at it to answer the questions our own studio was stuck on. It quickly became the thing we trusted most for those calls, and every day of recording made it better. At some point it stopped making sense to keep it to ourselves, so we are opening it up to the community of people who make games.

Team

What we hold ourselves to

Where we are

Tools
LiveGame and company pages, charts, Steam fests, release planning, niche analysis and publisher search. Most work without an account.
AI assistants
LiveChatGPT, Claude, Codex, Cursor and other MCP clients.
Research agent
Private betaOpen to a few teams at a time.
Coverage
Steam and 7 more storesSteam with every tool. PlayStation Store, Xbox, Nintendo eShop, Epic Games Store, GOG, App Store and Google Play: charts, prices and ratings are recorded.

Contact

For anything about PlayRecon, write to hello@playrecon.com. To try the research agent, request access. Follow along on LinkedIn.