Blog · Reviews

How long does a Steam game keep getting reviews after launch?

For years. A typical Steam game with 100+ reviews gets 22.8% of its three-year reviews in the first 28 days, 62% in the first year and half by day 226. Most never reach a plateau inside three years. Based on 41,854 games released 2016–2025, data as of 31 October 2026.

  • 22.8% of three-year reviews arrive in the first 28 days (median)
  • Day 226 when a typical game reaches half of its three-year reviews
  • 50% of first-year reviews land in month one for 2025 releases, against 37% in 2016
  • ×1.4 vs ×3.7 first-year reviews over month one, when week one is 90%+ or 30% or less of the month

How many reviews come in the first week and month?

About an eighth in the first week and under a quarter in the first month. The median game gets 12.5% of its three-year reviews by day 7 and 22.8% by day 28. The spread is wide: a quarter of games are past 35% at day 28, another quarter are under 13%.

Share of three-year reviews collected by each day after release
0%25%50%75%100%1d7d28d3mo6mo1y2y3y

Line: median game. Darker band: middle half of games. Lighter band: 10th to 90th percentile. Time axis is compressed so the first days stay readable.

By25th percentileMedian75th percentile
Day 10.0%1.0%2.9%
Day 33.0%6.7%12.5%
Day 76.3%12.5%21.4%
Day 149.5%17.7%28.4%
Day 2813.0%22.8%35.0%
Day 9122.3%34.9%48.6%
Day 18132.1%45.4%59.0%
Year 149.5%62.0%73.3%
Year 277.3%84.7%90.3%

Share of the reviews a game collected in its first three years. 15,033 games older than three years with 100 or more reviews in that window.

When does a game reach half of its reviews?

Around day 226 for the median game. A quarter of games get there by day 102, another quarter only after day 367. Reaching 80% takes 634 days at the median, close to two years.

Share of three-year reviews25th percentileMedian75th percentile
25%day 10day 37day 114
50%day 102day 226day 367
80%day 479day 634day 761
90%day 714day 831day 916

Reviews slow down, but they do not stop. In its second year the median game still gets 7.3% of the daily review rate it had in its launch month. The third year runs at 72% of the second. That is why “time to 95% of all reviews” depends on the window you choose: there is no ceiling in the data to measure against.

Are Steam launches getting shorter?

Yes. For games released in 2016–2019, 36–42% of first-year reviews arrived in the first 28 days. For 2025 releases it is 50%. The first year now brings ×2.02 the reviews of the first month, down from ×2.70, and the second year is thinner: 23% of the first for 2024 releases against 36% for 2016.

Share of year-one reviews written in the first 28 days, by release year
30%35%40%45%50%55%2016201720182019202020212022202320242025
ReleasedGamesFirst 28 days, % of year oneYear one ÷ first 28 daysYear two, % of year oneHalf of three years by
20161,66237.0%×2.7036%day 254
20171,58139.0%×2.5434%day 280
20181,63042.0%×2.3947%day 365
20191,80236.0%×2.8037%day 275
20202,24238.0%×2.6430%day 213
20212,46642.0%×2.3927%day 182
20222,69744.0%×2.2627%day 175
20233,08545.0%×2.2226%day 176
20244,22348.0%×2.1023%–
20253,98150.0%×2.02––

Medians for games with 50 or more reviews in their first year. Dashes mark windows that have not closed yet.

  • The share of first-year reviews written in the first 28 days rose from 37% (2016 releases) to 50% (2025 releases). Steam user reviews · 2026-10-31
  • More of a game's audience now arrives at launch: wishlists, Next Fest demos and launch discounts concentrate buying into the first weeks.
  • Part of the trend can come from the data itself. Reviews on older games are deleted over time with their authors' accounts, which would thin the early years of older games most.

What does the first week say about the first year?

A lot. When nearly all of month one's reviews came in week one, the game has had most of its year already. When week one is a small part of the month, the tail is long.

Year-one reviews as a multiple of the first 28 days, by week one's share of month one
30% or less×3.71
30–45%×3.17
45–60%×2.53
60–75%×2.07
75–90%×1.67
90% or more×1.38

Point at a bar for details.

Week one, % of month oneGamesYear one ÷ first 28 days
30% or less1,482×3.71
30–45%3,521×3.17
45–60%7,635×2.53
60–75%8,843×2.07
75–90%3,453×1.67
90% or more411×1.38

Median multiplier. Read it as an estimate: a game with 100 reviews in its first 28 days, 65% of them in week one, lands near 207 reviews by the end of year one. A single game can end well above or below its median.

To place your own game: add it on PlayRecon by its Steam link, read its first 28 days and its week-one share off the review chart, and find its row in the table.

What shapes do review curves take?

Six, from a launch burst to a slow build. We grouped curves by the share of three-year reviews reached at fixed days. Steady and Long together cover half of all games. Burst is the rarest.

The six shapes: median share of three-year reviews by day
0%25%50%75%100%1d7d28d3mo6mo1y2y3y

Click a shape in the legend to hide or show it.

ShapeShare of gamesBy day 7By day 28By year 1Half byLargest examples
Burst4.6%49%66%90%day 8Lost Ark, PAYDAY 3, Outriders
Strong start12.7%31%47%80%day 38Cyberpunk 2077, Hogwarts Legacy, Starfield
Start and tail21.4%20%33%71%day 118Elden Ring, Fall Guys, Battlefield 2042
Steady26.3%12%22%61%day 237Baldur's Gate 3, Hades, Resident Evil 4
Long23.2%7%13%49%day 368Phasmophobia, Destiny 2, Red Dead Redemption 2
Slow build11.8%3%6%32%day 570PUBG: Battlegrounds, Among Us, Rust

Shares of three-year reviews, median within each group. 15,033 games older than three years with 100 or more reviews.

Which games keep collecting reviews longest?

Early Access games, multiplayer and co-op games, and the largest games. Early Access titles collect 35% of first-year reviews in month one, against 45% for full releases, and their first year is ×2.86 the first month instead of ×2.22. RPGs and roguelikes sit at the other end: half of their first-year reviews come in month one.

Year-one reviews as a multiple of the first 28 days, by tag
Multiplayer×2.58
Relaxing×2.57
Co-op×2.56
Point & Click×2.53
RPG×2.09
Roguelike×2.01
Roguelite×2.00
JRPG×1.98
Action RPG×1.97

Point at a bar for details.

TagGamesFirst 28 days, % of year oneYear one ÷ first 28 days
Action RPG1,05650.8%×1.97
JRPG1,10150.6%×1.98
Roguelite1,44449.9%×2.00
Roguelike1,32549.8%×2.01
RPG5,14847.9%×2.09
Point & Click1,37839.5%×2.53
Co-op1,23839.1%×2.56
Relaxing1,64738.9%×2.57
Multiplayer3,36938.7%×2.58

Five tags with the shortest and four with the longest review life among the 60 most common tags. Medians for games with 50 or more reviews in year one.

How often does a game take off late?

In about one large game in eleven. Among games with 1,000+ reviews in three years, 9.3% (391 games) got less than 5% of those reviews in their first 28 days. 39% of them are Early Access games. The opposite case, more than 60% of three-year reviews in the first week, is rare at 0.4%, and mostly online games that later shut down.

GameReleasedReviews in three yearsFirst 28 daysYear one
Among Us2018521,2390.0%0.2%
Wallpaper Engine2018342,3510.5%11.5%
Rust2018309,9581.9%13.6%
ARK: Survival Evolved2017197,5393.5%18.7%
Deep Rock Galactic2020162,7543.1%29.0%
Bloons TD 62018131,7870.2%4.8%

Release year from the Steam store page. For Early Access games it is usually the start of Early Access.

Do review scores drop after launch?

Slightly, on average. The median share of positive reviews is 87.3% in the first 28 days and 84.1% over days 28–361. For 33% of games the share falls by 5 points or more; for 16% it rises by as much. Cheap games lose the most.

PriceChange in positive share after month one
Free-0.9 points
Under $5-3.1 points
$5–10-2.5 points
$10–20-2.0 points
$20–40-0.6 points
$40+-0.1 points

Median change, 22,486 games with 30 or more reviews over days 28–361.

  • The first reviewers are the most committed buyers: people who wishlisted the game or played the demo. Later buyers arrive through discounts and recommendations and expect less specific things.
  • Patches can move the score either way, which fits the 16% of games whose share rises after launch.

What this data does not say

  • Nothing direct about sales. Reviews are written by a small and changing share of buyers. A long review tail means a long tail of players who write reviews.
  • Not why a curve has its shape. Updates, sales, ports and streamers all move reviews. This article measures the shape, not the causes.
  • Not the future of one game. The tables are medians over thousands of games. A single launch can sit far from them in either direction.

How we counted

We took every public Steam user review for 41,854games with at least 30 reviews, released between 1 January 2016 and 31 October 2025, and placed each review on the day it was written relative to the release date on the store page. Reviews written before that date, such as during a closed test, are left out of the curve. The count includes reviews from keys activated outside Steam, which Steam leaves out of the score; our totals are a median 1.02 times the number Steam shows. Shares “of three years” use games released by October 2023; first-year figures use games released by October 2025. Data as of 31 October 2026. The review curve of any game, with its launch, updates and sales marked, is on its page in PlayRecon.

Check your game's review curve

Add your game to PlayRecon by its Steam link. Its page shows reviews by day and in total, with the release, updates, DLC, press and store features marked on the same chart. Compare its first 28 days and week-one share with the medians above, or open any other Steam game the same way.